top of page

Warhammer 40K: The Essential Role of Dice Rolls in Gameplay

Dice rolls are at the heart of the action in Warhammer 40K, reflecting the complex interactions between units, their abilities, and their equipment. These mechanisms go beyond mere chance: they embody strategy and player decisions, bringing epic battles in this universe to life.

What Determines the Number of Dice Rolled

  1. Weapons and Abilities Each miniature is equipped with weapons that determine how many dice are rolled when they attack. For example, a standard bolter weapon performs "2 shots" per miniature. If a squad of 5 Space Marines fires bolters, that equals 10 shots, requiring 10 dice to be rolled.

  2. Game Phases The number of dice varies depending on the phase:

    • Shooting Phase: Dice are rolled for each shot fired by your miniatures, based on their equipment and range.

    • Combat Phase: The number of dice represents close combat attacks, determined by the attack characteristics of the miniatures.

  3. Special Rules Certain units or weapons benefit from special rules that modify the number of dice rolled. For example, a missile launcher can deal a random number of hits depending on the roll of one or more dice.

  4. Characteristic Tests Sometimes, dice are rolled to test specific characteristics, such as armor saves, morale checks, or psychic tests. These rolls are not directly tied to attacks but reflect tactical aspects of the game.

What Determines the Dice Roll Score

Now that we know how many dice to roll, the next step is to check the “Ballistic Skill” (BS) for ranged attacks or the “Weapon Skill” (WS) for melee attacks to determine if the attack hits the target. The value listed indicates the minimum score needed on each die. If the roll is equal to or higher than this number, the attack is successful. Otherwise, it fails.


To wound the opponent, compare the “Strength” (S) of the weapon used to the “Toughness” (T) of the target. The attacker re-rolls all successful hits from the previous phase, and the required roll for wounding depends on the difference between these values:

  • If Strength is twice the Toughness: 2+.

  • If Strength is greater than Toughness: 3+.

  • If Strength is equal to Toughness: 4+.

  • If Strength is less than Toughness: 5+.

  • If Strength is half or less than Toughness: 6+.


Finally, for each successful wound, the defending player can roll a “Saving Throw” (SV). The value listed for this save represents the minimum roll needed to succeed. However, you must also account for the weapon’s “Armor Penetration” (AP) value, which reduces the target’s saving throw. Subtract the AP value from the save roll (or add the AP to the minimum score needed).


Example: Intercessor Space Marines attack a Necron Warrior with a heavy bolt pistol. The Necron rolls for its saving throw. Its SV is 4+, but the heavy bolt pistol has an AP of -1. The Necron must therefore roll 5+ to succeed on its saving throw.


Why Dice Rolls Are Essential

Dice rolls in Warhammer 40K are much more than a simple random mechanic. They embody the dynamics of the game, translating the strengths, weaknesses, and opportunities of units on the battlefield. Each roll reflects strategic decisions, whether targeting specific enemies, maximizing weapon capabilities, or overcoming unexpected challenges.

This mechanic adds unique depth to the game, requiring players to anticipate probabilities, manage risks, and adapt their tactics based on outcomes. It transforms every battle into a captivating experience where luck meets skill.

Key Takeaways

In Warhammer 40K, dice rolls are far more than a matter of chance. They materialize the complex interactions of units, their abilities, and players' choices, adding richness and unpredictability to every match. Mastering these mechanics is essential to refining your strategies and fully immersing yourself in the epic universe of Warhammer 40K.



Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
bottom of page